Quake @ CSH

ALL SERVERS HOSTED AT QUAKE.CSH.RIT.EDU

Since November 2025, RIT's Computer Science House has been hosting 24/7 Quake servers. We run Deathmatch, Team DM, Capture the Flag, and other game modes. Our servers are open to the public and we host LAN parties semi-regularly.

All servers are maintained by Nick Gilbert, a member of CSH. If you have any questions, suggestions, or issues, please don't hesitate to contact him at paradox@csh.rit.edu.

SERVERS

Quake 1 (NetQuake)

quake.csh.rit.edu:26000

Mostly vanilla Quake 1 server using the NetQuake protocol on QSS-M software, running a few game modes:

Requires Threewave CTF for Capture the Flag, which can be downloaded from ModDB.

Best for local play at RIT. Frag limit 20 and no time limit. Runs vanilla maps for DM/TDM and base Threewave maps for CTF. Will support spectator mode soon.

Recommended clients:

Quake 1 (QuakeWorld)

quake.csh.rit.edu:27500

Work-in-progress Quake 1 server using the QuakeWorld protocol on MVDSV software, running Deathmatch only at the moment.

Much better netcode for long-distance play, but also features different physics compared to NetQuake. Frag limit 20 and no time limit. Runs vanilla maps. Currently doesn't have CTF, an MotD, or increased axe damage from the NetQuake server, but these will be added soon.

Recommended clients:

Future

These aren't set up yet, but are planned for the near future:

© 2025 Nick Gilbert. Web content licensed under CC BY-NC-SA 4.0. View the source code on GitHub. Hosted on CSH's Proxmox cluster; thank you RTPs for making Proxstar so easy to use!